Elf

The elf's skills focus on four attack aspects: Boots, Bow, Dagger, and Wind. Be sure which aspects you are focusing on so as not to weaken your build. An excellent skill planner can be found here. General Elf Class information can be found here

Others: AmazonDwarfElfFighterSorceressWizardCommon Skills.








Power Shot[edit | edit source]

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Charge an arrow to unleash a powerful wind shot. Charge by Holding the special attack button and then release. 
Rank SP Cost Effect
1 1 Power 210
2 1

Power 220, Shockwave: 105%

3 1 Power 230, Shockwave: 110%
4 2 Power 240, Shockwave: 115%
5 2 Power 250, Shockwave: 120%
6 3 Power 260, Shockwave: 125%
7 3 Power 270, Shockwave: 130%
8 4 Power 280, Shockwave: 135%
9 4 Power 290, Shockwave: 140%
10 6 Power 320, Shockwave: 170%

Rapid Fire[edit | edit source]

Rapid Fire

Quickly release a volley of arrows. Number of arrows increases with skill level.
Rank SP Cost Effect
1 1 Arrows + 1
2 2 Arrows + 2
3 3 Arrows + 3
4 5 Arrows + 4

Spacious Quiver[edit | edit source]

Spacious Quiver

Increases Arrow Capacity
Rank SP Cost Effect
1 1 Arrow Max + 2
2 1 Arrow Max + 4
3 2 Arrow Max + 7
4 3 Arrow Max + 10
5 5 Arrow Max + 15

Impact Arrow[edit | edit source]

Impact Arrow

Fire an arrow that produces a shockwave. Higher skill levels boost range and power.
Rank SP Cost Effect
1 1 Power 50
2 1 Power 65, Shockwave Range: 105%
3 2 Power 80, Shockwave Range: 110%
4 2 Power 95, Shockwave Range: 115%
5 3 Power 110, Shockwave Range: 120%
6 3 Power 125, Shockwave Range: 125%
7 5 Power 175, Shockwave Range: 145%

Clone Strikes[edit | edit source]

Clone Strikes

Shoot more arrows when using crouched charge attacks and when shooting while dashing.
Rank SP Cost Effect
1 1 Shots + 1
2 2 Shots + 2
3 3 Shots + 3
4 5 Shots + 4

Toxic Extract[edit | edit source]

Toxic Extract

Use the Toxic Extract tool to grant poison properties to arrow and dagger attacks. (Use again to deactivate)
Rank SP Cost Effect
1 1 Uses 20
2 1 Uses 25
3 2 Uses 30
4 3 Uses 35
5 5 Uses 50

Holdout Dagger[edit | edit source]

Holdout Dagger

Use the Holdout Dagger tool to produce a dagger to attack with.
Rank SP Cost Effect
1 1 Uses 3
2 1 Uses 4
3 2 Uses 5
4 2 Uses 6
5 3 Uses 9

Salamander Oil[edit | edit source]

Salamander Oil

Use the Salamander Oil tool  to grant fire properties to arrow and dagger attacks. (Use again to deactivate.)
Rank SP Cost Effect
1 1 Uses 20
2 1 Uses 25
3 2 Uses 30
4 3 Uses 35
5 5 Uses 50

Elemental Lore[edit | edit source]

Elemental Lore

Use spirit magic to attack. Activate by holding melee attack.
Rank SP Cost Effect
1 1 Enables Spirit magic use
2 1 Damage + 20
3 1 Damage + 30
4 2 Damage + 40
5 2 Damage + 50
6 2 Damage + 60
7 3 Damage + 70
8 3 Damage + 80
9 4 Damage + 90
10 5 Damage + 100

Deadly Boots[edit | edit source]

Deadly Boots

Add your boots' DEF to kick attack power. Higher Skill levels increase this boost.
Rank SP Cost Effect
1 1 + 50% boot defense as damage
2 1 + 75% boot defense as damage
3 1 + 100% boot defense as damage
4 2 + 125% boot defense as damage
5 2 + 150% boot defense as damage
6 3 + 175% boot defense as damage
7 3 + 200% boot defense as damage
8 4 + 230% boot defense as damage
9 4 + 260% boot defense as damage
10 6 + 300% boot defense as damage

Backstab[edit | edit source]

Backstab

Increase damage when attacking an enemy from behind with a dagger.
Rank SP Cost Effect
1 1 + 80% damage
2 1 + 100% damage
3 1 + 120% damage
4 2 + 135% damage
5 2 + 155% damage
6 3 + 175% damage
7 3 + 195% damage
8 4 + 210% damage
9 4 + 230% damage
10 5 + 300% damage

Battle Hardened[edit | edit source]

Battle Hardened

Reduce knockdown chance and damage taken while charging arrows.
Rank SP Cost Effect
1 1 - 20% damage taken, Knock down Res: 50
2 1 - 25% damage taken, Knock down Res: 66
3 2 - 30% damage taken, Knock down Res: 75
4 3 - 35% damage taken, Knock down Res: 80
5 5 - 50% damage taken, Knock down Res: 83
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